Abstract
There is a wide range of implementations of game jams throughout the world . Game jams have been organized in a number of di?erent formats, themes, and timeframes [43]. What they all have in common is the opportunity for participants to make a game within a specified constraint such as time, location, technology, or theme. Additionally, game jams as social experience support active and collaborative learning formats. In this paper, we discuss the potential of game jams for young learners, describe successful jam events in this context, and provide a list of tools useful for organizing game jams for this target group. CCS Concepts •Social and professional topics →Computer science education;
Originalsprache | englisch |
---|---|
Titel | Proceedings of the 2016 ITiCSE Working Group Reports, ITiCSE 2016 |
Herausgeber (Verlag) | Association of Computing Machinery |
Seiten | 119-135 |
Seitenumfang | 17 |
ISBN (elektronisch) | 978-145034882-9 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2016 |
Veranstaltung | 21st Annual Conference on Innovation and Technology in Computer Science Education: ITiCSE 2016 - San Pablo Catholic University, Arequipa, Peru Dauer: 9 Juli 2016 → 13 Juli 2016 |
Konferenz
Konferenz | 21st Annual Conference on Innovation and Technology in Computer Science Education |
---|---|
Land/Gebiet | Peru |
Ort | Arequipa |
Zeitraum | 9/07/16 → 13/07/16 |