TY - GEN
T1 - Virtual Reality in Small and Medium-Sized Enterprises
T2 - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
AU - Brettschuh, Sandra
AU - Holly, Michael
AU - Hulla, Maria
AU - Herstätter, Patrick
AU - Pirker, Johanna
N1 - Funding Information:
At this point, we would like to thank all the people who are and were involved in this work, funded by the Styrian Future Fund of the State of Styria, Austria.
Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - The industry is currently operating in the fourth industrial revolution, also called Industry 4.0, the central element of which is the digitization of companies. One promising implementation of Industry 4.0 is the use of virtual reality (VR). Due to its development in terms of better affordability and accessibility in recent years, VR has gained increasing popularity. This creates new opportunities especially for small and medium-sized enterprises (SMEs) to use VR to boost business and optimize their product development and processes. In this paper, we aim to identify the potentials and challenges of using VR in SMEs by means of a systematic literature review. Therefore, we focus on analyzing the current state of the art, including use cases, used technology, opportunities, and challenges faced by the companies.
AB - The industry is currently operating in the fourth industrial revolution, also called Industry 4.0, the central element of which is the digitization of companies. One promising implementation of Industry 4.0 is the use of virtual reality (VR). Due to its development in terms of better affordability and accessibility in recent years, VR has gained increasing popularity. This creates new opportunities especially for small and medium-sized enterprises (SMEs) to use VR to boost business and optimize their product development and processes. In this paper, we aim to identify the potentials and challenges of using VR in SMEs by means of a systematic literature review. Therefore, we focus on analyzing the current state of the art, including use cases, used technology, opportunities, and challenges faced by the companies.
KW - Applied computing
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Industry and manufacturing
KW - Interaction paradigms
KW - Operations research
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85129657843&partnerID=8YFLogxK
U2 - 10.1109/VRW55335.2022.00112
DO - 10.1109/VRW55335.2022.00112
M3 - Conference paper
AN - SCOPUS:85129657843
T3 - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
SP - 502
EP - 507
BT - Proceedings - 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2022
PB - IEEE
Y2 - 12 March 2022 through 16 March 2022
ER -