Abstract
Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods.Previous research by the authors reported on the results of an international student workshop which focused both on the workflow (to prepare the architectural models for the new VR systems) and the spatial perception that users experienced. In this paper, we continue to explore the question: "Can low cost VR be an effective addition to the architects' design toolbox, or does it still remain a "far-fetched, high-tech expensive folly?"To do this we are working with a larger group of students, a more developed workflow and we are also expanding this to architects in practice. We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools.
Originalsprache | englisch |
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Titel | Complexity & Simplicity - Proceedings of the 34th eCAADe Conference - Volume 2 |
Redakteure/-innen | Aulikki Herneoja, Toni Österlund, Piia Markannen |
Seiten | 573 |
Seitenumfang | 579 |
Publikationsstatus | Veröffentlicht - 22 Aug. 2016 |
Veranstaltung | 34th Annual Conference: Complexity and Simplicity: eCAADe 2016 - Oulu School of Architecture Finland, Oulu, Finnland Dauer: 22 Aug. 2016 → 26 Aug. 2016 Konferenznummer: 34 http://www.ecaade.org/prev-conf/archive/ecaade2016/www.oulu.fi/architecture/2016ecaade.html http://www.eCAADe.org |
Konferenz
Konferenz | 34th Annual Conference: Complexity and Simplicity |
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Land/Gebiet | Finnland |
Ort | Oulu |
Zeitraum | 22/08/16 → 26/08/16 |
Internetadresse |
Schlagwörter
- Virtual Reality
- Low Cost Interfaces
- Google Cardboard
Fields of Expertise
- Sustainable Systems