Analysing players' performance in serious games

Elisabetta Parodi*, Michael A. Bedek, Paul Seitlinger, Mauro Vannucci, Charlene Jennett, Martin Ruskov, Jose Maestre Celdran

*Corresponding author for this work

    Research output: Contribution to journalArticlepeer-review


    Serious games are recognised as one of the most promising innovative learning technologies in the short-medium term. Even if the empowerment of learning they provide is widely recognised, there are few means to trace and measure learners' performance during game sessions. This paper describes a Competence Performance Analyser (CPA) tool that keeps trace of the players' activity in the shape of events in the game and, based on these activities, assesses related performance with respect to a predefined set of competences.

    Original languageEnglish
    Pages (from-to)237-248
    Number of pages12
    JournalInternational Journal of Technology Enhanced Learning
    Issue number3
    Publication statusPublished - 2014


    • Behavioural indicators
    • Competences
    • E-learning
    • Performance assessment
    • Serious games
    • Technology enhanced learning

    ASJC Scopus subject areas

    • Education
    • Computer Science Applications

    Fields of Expertise

    • Information, Communication & Computing

    Treatment code (Nähere Zuordnung)

    • Application

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