@inbook{8a4b07db9a2a44ba9b6c15025f6c56a6,
title = "Does Gamification in MOOC Discussion Forums Work?",
abstract = "Massive Open Online Courses (MOOCs) are a new form of learning environment aimed towards accessibility and openness using contemporary technologies. One of the MOOC{\textquoteright}s key features is the social interaction which usually takes place in discussion forums. This article focuses on reworking and analyzing the existing iMooX forum by enriching the new design with gamifi-cation elements. The intended objectives aim at refreshing the current style and improving its handling and usability. This article provides our experience of this implementation as well as examining whether or not the gamification ele-ments can help increase the participation rate and the teacher-to-student and student-to-student communication exchange. Results of the new design showed a good user satisfaction and a slight positive impact.",
author = "Matthias Reischer and Mohammad Khalil and Martin Ebner",
year = "2017",
month = may,
day = "22",
doi = "10.1007/978-3-319-59044-8_11",
language = "English",
isbn = "978-3-319-59043-1 ",
series = "Lecture Notes in Computer Science",
publisher = "Springer International Publishing AG ",
pages = "95--101",
booktitle = "Digital Education: Out to the World and Back to the Campus",
address = "Switzerland",
note = "5th European MOOCs Stakeholders Summit, EMOOCs 2017 ; Conference date: 22-05-2017 Through 26-05-2017",
}