Abstract
This paper focuses on learning tools developed for the integration in virtual learning worlds that enable instructors to create in-world scenarios more easily. The tools were implemented in consideration of several learning concepts on exploratory, collaborative and challenge-based approaches. It elaborates on the design and development of a virtual world project on two platforms, namely Unity and Open Wonderland which is based on an Egyptian learning world. Users explore the world to find, explore and discard information. Through the process of identification and elimination a story is formed. Users can share information and collaborate with other users in- world and the tasks are supported by tools embedded in the virtual world, such as Textchat, Itemboard and Chatbot. The virtual world in Unity has addressed some of the issues raised in Open Wonderland such as the graphics enhancements, level of interactivities and lessons learned from the first prototype.
Original language | English |
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Pages | 320-330 |
Number of pages | 11 |
Publication status | Published - 1 Jan 2019 |
Event | 32nd Annual Conference of the Australasian Society for Computers in Learning and Tertiary Education - Perth, Australia Duration: 30 Nov 2015 → 3 Dec 2015 |
Conference
Conference | 32nd Annual Conference of the Australasian Society for Computers in Learning and Tertiary Education |
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Abbreviated title | ASCILITE 2015 |
Country/Territory | Australia |
City | Perth |
Period | 30/11/15 → 3/12/15 |
Keywords
- Challenge
- Collaboration
- Exploratory
- Games-based Learning
- Virtual Worlds
ASJC Scopus subject areas
- Human-Computer Interaction
- Media Technology
- Education