The Toucher-Isolator game

Christopher Thomas Dowden*, Mihyun Kang, Mirjana Mikalacki, Milos Stojakovic

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

Abstract

We introduce a new positional game called `Toucher-Isolator', which is a quantitative version of a Maker-Breaker type game. The playing board is the set of edges of a given graph G, and the two players, Toucher and Isolator, claim edges alternately. The aim of Toucher is to `touch' as many vertices as possible (i.e. to maximise the number of vertices that are incident to at least one of her chosen edges), and the aim of Isolator is to minimise the number of vertices that are so touched. We analyse the number of untouched vertices u(G) at the end of the game when both Toucher and Isolator play optimally, obtaining results both for general graphs and for particularly interesting classes of graphs, such as cycles, paths, trees, and k-regular graphs. We also provide tight examples.
Original languageEnglish
Article numberP4.6
Number of pages24
JournalThe Electronic Journal of Combinatorics
Volume26
Issue number4
DOIs
Publication statusPublished - 2019

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