Immersive virtual reality gaming for geoeducation: proof-of-concept for the prehistoric Wildalpen Rock Avalanche, Austria

  • Martin Mergili (Redner/in)
  • Hanna Pfeffer (Redner/in)
  • Johannes Köstner (Beitragende/r)
  • Gosch, L. (Beitragende/r)
  • Andreas Kellerer-Pirklbauer (Beitragende/r)
  • Julia Eulenstein (Redner/in)
  • Oliver Gulas (Beitragende/r)

Aktivität: Vortrag oder PräsentationVortrag bei Konferenz oder FachtagungScience to science

Beschreibung

Geoeducation involving people of all ages and societal groups represents an important foundation for building more sustainable societies, including a better awareness of hazardous processes such as landslides and related geomorphic phenomena. In the 21st Century, geoeducation stands in tough competition with a multitude of other pieces of information received by post-modern humans. To ensure that messages are appropriately received and remembered, geoeducational resources have to be funny and impressive. As immersive virtual reality (VR) experiences are supportive to this aim and are becoming more broadly affordable, we apply this technique and develop a set of landslide-related geo-gaming applications, which will be installed at the visitor centres of the three Austrian UNESCO Global Geoparks (UGGps), and freely available to all those who have the necessary VR equipment.
Zeitraum23 Apr. 202328 Apr. 2023
EreignistitelEuropean Geosciences Union General Assembly 2023: EGU 2023
VeranstaltungstypKonferenz
OrtWien, ÖsterreichAuf Karte anzeigen
BekanntheitsgradInternational

Schlagwörter

  • Geoerziehung
  • Virtuelle Realität
  • Steinbruch
  • Wildalpen
  • Wissenschaftskommunikation
  • Gaming
  • Spieleentwicklung

ASJC Scopus Sachgebiete

  • Computer in den Geowissenschaften

Fields of Expertise

  • Information, Communication & Computing

Treatment code (Nähere Zuordnung)

  • Experimental