Immersive virtual reality gaming for geoeducation: proof-of-concept for the prehistoric Wildalpen Rock Avalanche, Austria

  • Martin Mergili (Speaker)
  • Hanna Pfeffer (Speaker)
  • Johannes Köstner (Contributor)
  • Gosch, L. (Contributor)
  • Andreas Kellerer-Pirklbauer (Contributor)
  • Julia Eulenstein (Speaker)
  • Oliver Gulas (Contributor)

Activity: Talk or presentationTalk at conference or symposiumScience to science

Description

Geoeducation involving people of all ages and societal groups represents an important foundation for building more sustainable societies, including a better awareness of hazardous processes such as landslides and related geomorphic phenomena. In the 21st Century, geoeducation stands in tough competition with a multitude of other pieces of information received by post-modern humans. To ensure that messages are appropriately received and remembered, geoeducational resources have to be funny and impressive. As immersive virtual reality (VR) experiences are supportive to this aim and are becoming more broadly affordable, we apply this technique and develop a set of landslide-related geo-gaming applications, which will be installed at the visitor centres of the three Austrian UNESCO Global Geoparks (UGGps), and freely available to all those who have the necessary VR equipment.
Period23 Apr 202328 Apr 2023
Event titleEuropean Geosciences Union General Assembly 2023: EGU 2023
Event typeConference
LocationWien, AustriaShow on map
Degree of RecognitionInternational

Keywords

  • Geoeducation
  • Virtual Reality
  • Rock Avalanche
  • Wildalpen
  • Science Communication
  • Gaming
  • Gamedevelopment

ASJC Scopus subject areas

  • Computers in Earth Sciences

Fields of Expertise

  • Information, Communication & Computing

Treatment code (Nähere Zuordnung)

  • Experimental