Developing ACM Computing Curriculum Courseware on Graphics and Visual Computing

Silvester Czanner, Andrej Ferko, Markus Grabner, Franz Leberl, Juraj Stugel

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

We combine previously unrelated requirements and approaches for an online support of classes for graphics and vision.
ACM Computing Curriculum provides the contents guidelines, TU Graz fundamental lecture on Graphics and Visual Computing implements the lecture notes, with frequent hyperlinks into the slides. Awarded applets at pg.netgraphics.sk offer the interactive experience. Algorithm animation, open problems and knowledge tests enhance the topics
understanding and feedback. All the abovementioned main components represent the layers of a long term educational project. All the features will be presented or exemplified to the workshop audience either online or using videos.
Besides addressing ethical issues in computer graphics curricula in the sense by Bannatyne et al., use of VR techniques and constructivistic approach by Wen-Tsai Su, we discuss the teaching experience from Japan, Slovakia, and Austria within the framework of global online set of refereed resources, as proposed in SIGCSE 2002 BOF on Computer Graphics by Steve Cunningham
Originalspracheenglisch
TitelVIRTUAL
Seitenumfang8
PublikationsstatusVeröffentlicht - 2002
VeranstaltungSIGGRAPH Workshop on Computer Graphics Education: CGE 2002 - Bristol, Großbritannien / Vereinigtes Königreich
Dauer: 5 Juli 20027 Juli 2002

Konferenz

KonferenzSIGGRAPH Workshop on Computer Graphics Education
Kurztitel CGE 2002
Land/GebietGroßbritannien / Vereinigtes Königreich
OrtBristol
Zeitraum5/07/027/07/02

Fields of Expertise

  • Sonstiges

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