Developing ACM Computing Curriculum Courseware on Graphics and Visual Computing

Silvester Czanner, Andrej Ferko, Markus Grabner, Franz Leberl, Juraj Stugel

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

We combine previously unrelated requirements and approaches for an online support of classes for graphics and vision.
ACM Computing Curriculum provides the contents guidelines, TU Graz fundamental lecture on Graphics and Visual Computing implements the lecture notes, with frequent hyperlinks into the slides. Awarded applets at pg.netgraphics.sk offer the interactive experience. Algorithm animation, open problems and knowledge tests enhance the topics
understanding and feedback. All the abovementioned main components represent the layers of a long term educational project. All the features will be presented or exemplified to the workshop audience either online or using videos.
Besides addressing ethical issues in computer graphics curricula in the sense by Bannatyne et al., use of VR techniques and constructivistic approach by Wen-Tsai Su, we discuss the teaching experience from Japan, Slovakia, and Austria within the framework of global online set of refereed resources, as proposed in SIGCSE 2002 BOF on Computer Graphics by Steve Cunningham
Original languageEnglish
Title of host publicationVIRTUAL
Number of pages8
Publication statusPublished - 2002
EventSIGGRAPH Workshop on Computer Graphics Education: CGE 2002 - Bristol, United Kingdom
Duration: 5 Jul 20027 Jul 2002

Conference

ConferenceSIGGRAPH Workshop on Computer Graphics Education
Abbreviated title CGE 2002
Country/TerritoryUnited Kingdom
CityBristol
Period5/07/027/07/02

Fields of Expertise

  • Sonstiges

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