Exploring Locomotion Techniques for Seated Virtual Reality

Marlene Huber, Simon Kloiber, Hannes Kaufmann, Katharina Krösl

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

Virtual reality often only uses locomotion techniques that require users to stand or walk around in physical spaces. We explore the feasibility of selected promising locomotion techniques for a seated stationary VR setting, as it might better support lengthy sessions and small physical spaces, and has the potential to include people with limited mobility. Therefore, we present our evaluation approach and preliminary user study to evaluate these factors. Our results suggest that it is feasible to adapt common locomotion techniques, like teleportation, for this purpose, while more physically demanding techniques may exhibit problems, including motion sickness and usability issues.

Originalspracheenglisch
TitelProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers
Seiten925-926
Seitenumfang2
ISBN (elektronisch)9798350348392
DOIs
PublikationsstatusVeröffentlicht - 2023
Veranstaltung2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2023 - Shanghai, China
Dauer: 25 März 202329 März 2023

Konferenz

Konferenz2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
Land/GebietChina
OrtShanghai
Zeitraum25/03/2329/03/23

ASJC Scopus subject areas

  • Computergrafik und computergestütztes Design
  • Angewandte Informatik
  • Human-computer interaction
  • Medientechnik

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