Exploring Locomotion Techniques for Seated Virtual Reality

Marlene Huber, Simon Kloiber, Hannes Kaufmann, Katharina Krösl

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

Virtual reality often only uses locomotion techniques that require users to stand or walk around in physical spaces. We explore the feasibility of selected promising locomotion techniques for a seated stationary VR setting, as it might better support lengthy sessions and small physical spaces, and has the potential to include people with limited mobility. Therefore, we present our evaluation approach and preliminary user study to evaluate these factors. Our results suggest that it is feasible to adapt common locomotion techniques, like teleportation, for this purpose, while more physically demanding techniques may exhibit problems, including motion sickness and usability issues.

Original languageEnglish
Title of host publicationProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
PublisherInstitute of Electrical and Electronics Engineers
Pages925-926
Number of pages2
ISBN (Electronic)9798350348392
DOIs
Publication statusPublished - 2023
Event2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops: VRW 2023 - Shanghai, China
Duration: 25 Mar 202329 Mar 2023

Conference

Conference2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops
Country/TerritoryChina
CityShanghai
Period25/03/2329/03/23

Keywords

  • Empirical studies in accessibility
  • Human-centered computing
  • User studies
  • Virtual reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction
  • Media Technology

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