Abstract
Immersion is an essential factor for successful learning. Immersive learning environments put learners directly into experiences and events related to the learning content. Virtual reality (VR) experiences give us new opportunities and ways for enabling immersive learning processes. In this chapter, we review different learning environments that use (real) VR as a tool to teach in different learning settings and discuss the state-of-the-art design and evaluation techniques and analyze the benefits and limitations of the different methods.
Originalsprache | englisch |
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Titel | Real VR – Immersive Digital Reality |
Untertitel | How to Import the Real World into Head-Mounted Immersive Displays |
Redakteure/-innen | Marcus Magnor, Alexander Sorkine-Hornung |
Erscheinungsort | Cham |
Herausgeber (Verlag) | Springer |
Seiten | 321-336 |
Seitenumfang | 16 |
ISBN (Print) | 978-3-030-41815-1 |
DOIs | |
Publikationsstatus | Veröffentlicht - 1 Jan. 2020 |
Publikationsreihe
Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
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Band | 11900 |
ISSN (Print) | 0302-9743 |
ISSN (elektronisch) | 1611-3349 |
ASJC Scopus subject areas
- Theoretische Informatik
- Allgemeine Computerwissenschaft