VR or not VR – an EeZee question?

Wolfgang Dokonal, Michael William Knight, Ernst Dengg

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

Virtual Reality (VR) software has developed to the point where, for the architect who is averagely technically adept, it can be incorporated into the design process with reasonable effort and costs. For VR to be an effective design tool, it must add value to the design process and should give insights and opportunities not available by other methods. Previous research by the authors reported on the results of an international student workshop, which focused on both the workflow, and the spatial perception that users experienced. In this paper, we continue to explore the question: “Can low cost VR be an effective addition to the architects’ design toolbox, or does it still remain a “far-fetched, high-tech expensive folly?” We will be assessing both the practicality of integrating VR into the design workflow and the spatial perception of the designer when interacting with the model. We are experimenting with additional interface tools for the new low cost Head Mounted Displays.
Originalspracheenglisch
TitelXX Congreso de la Sociedad Iberoamericana de Gráfica Digital
UntertitelCrowdthinking
Redakteure/-innenRodrigo A. Martin Iglesias
ErscheinungsortSao Paulo
Herausgeber (Verlag)Blucher
Seiten831 - 837
Seitenumfang7
PublikationsstatusVeröffentlicht - 12 Dez. 2016
VeranstaltungSigradi 2016 XX Congreso de la Sociedad Iberoamericana de Gráfica Digital: crowdthinking - Centro Cultural San Martin, Buenos Aires, Argentinien
Dauer: 9 Nov. 201611 Nov. 2016
http://sigradi2016.org/index.php/2016/index

Konferenz

KonferenzSigradi 2016 XX Congreso de la Sociedad Iberoamericana de Gráfica Digital
KurztitelSigradi 2016
Land/GebietArgentinien
OrtBuenos Aires
Zeitraum9/11/1611/11/16
Internetadresse

ASJC Scopus subject areas

  • Human-computer interaction

Fields of Expertise

  • Sustainable Systems

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