A Modular Approach for Multi-Dimensional Learning Support in Educational Games

Alexander Nussbaumer, Christina Steiner, Matthias Thomas Maurer, Rob Nadolski, Dietrich Albert

Research output: Chapter in Book/Report/Conference proceedingConference paperpeer-review

Abstract

In this paper we present a modular approach for learning support in game environments. In applied or educational games both aspects are important - the fun to play and a topic to learn. While traditional games or leisure games only focus on the enjoyment and entertainment of the player, educational games also aim to convey knowledge and competences. However, in order to fulfill this goal, an applied game should take care that the player actually learns. The various components of our approach specifically support the learning aspects in a game in different and balanced ways. This includes adaptation of the game for smooth competence development, maintaining motivation, support in problem solving tasks, support for meta-cognition and reflection, and adaptation to the players' personality.
Original languageEnglish
Title of host publicationICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings
Pages85 - 87
Number of pages3
ISBN (Electronic)978-986847357-7
Publication statusPublished - 1 Dec 2016
Event24th International Conference on Computers in Education: ICCE 2016 - Mumbai, India
Duration: 28 Nov 20166 Dec 2016

Conference

Conference24th International Conference on Computers in Education
Country/TerritoryIndia
CityMumbai
Period28/11/166/12/16

Keywords

  • Educational games, adaptation, competences, motivation, reflection support

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