Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game

Publikation: Beitrag in Buch/Bericht/KonferenzbandBeitrag in einem KonferenzbandBegutachtung

Abstract

This paper presents and discusses the technical concept of a virtual reality version of the Sokoban game with a tangible interface. The underlying rationale is to provide spinal-cord injury patients who are learning to use a neuroprosthesis to restore their capability of grasping with a game environment for training. We describe as relevant elements to be considered in such a gaming concept: input, output, virtual objects, physical objects, activity tracking and personalised level recommender. Finally, we also describe our experiences with instantiating the overall concept with hand-held mobile phones, smart glasses and a head mounted cardboard setup.
Originalspracheenglisch
Titel2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)
Herausgeber (Verlag)Institute of Electrical and Electronics Engineers
Seiten113
Seitenumfang114
DOIs
PublikationsstatusVeröffentlicht - 2016
Veranstaltung15th IEEE International Symposium on Mixed and Augmented Reality: ISMAR 2016 - Merida, Mexico
Dauer: 19 Sept. 201623 Sept. 2016

Konferenz

Konferenz15th IEEE International Symposium on Mixed and Augmented Reality
Land/GebietMexico
OrtMerida
Zeitraum19/09/1623/09/16

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