Abstract
This paper presents and discusses the technical concept of a virtual reality version of the Sokoban game with a tangible interface. The underlying rationale is to provide spinal-cord injury patients who are learning to use a neuroprosthesis to restore their capability of grasping with a game environment for training. We describe as relevant elements to be considered in such a gaming concept: input, output, virtual objects, physical objects, activity tracking and personalised level recommender. Finally, we also describe our experiences with instantiating the overall concept with hand-held mobile phones, smart glasses and a head mounted cardboard setup.
Originalsprache | englisch |
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Titel | 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct) |
Herausgeber (Verlag) | Institute of Electrical and Electronics Engineers |
Seiten | 113 |
Seitenumfang | 114 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2016 |
Veranstaltung | 15th IEEE International Symposium on Mixed and Augmented Reality: ISMAR 2016 - Merida, Mexico Dauer: 19 Sept. 2016 → 23 Sept. 2016 |
Konferenz
Konferenz | 15th IEEE International Symposium on Mixed and Augmented Reality |
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Land/Gebiet | Mexico |
Ort | Merida |
Zeitraum | 19/09/16 → 23/09/16 |