TY - JOUR
T1 - The Reflection Object
T2 - An Activity-Theory Informed Concept for Designing for Reflection
AU - Pammer-Schindler, Viktoria
AU - Prilla, Michael
N1 - Publisher Copyright:
© 2021 The Author(s). Published by Oxford University Press on behalf of The British Computer Society. All rights reserved.
PY - 2021/5/1
Y1 - 2021/5/1
N2 - A substantial body of human-computer interaction literature investigates tools that are intended to support reflection, e.g. under the header of quantified self or in computer-mediated learning. These works describe the issues that are reflected on by users in terms of examples, such as reflecting on financial expenditures, lifestyle, professional growth, etc. A coherent concept is missing. In this paper, the reflection object is developed based on activity theory, reflection theory and related design-oriented research. The reflection object is both what is reflected on and what is changed through reflection. It constitutes the link between reflection and other activities in which the reflecting person participates. By combining these two aspects-what is reflected on and what is changed-into a coherent conceptual unit, the concept of the reflection object provides a frame to focus on how to support learning, change and transformation, which is a major challenge when designing technologies for reflection.
AB - A substantial body of human-computer interaction literature investigates tools that are intended to support reflection, e.g. under the header of quantified self or in computer-mediated learning. These works describe the issues that are reflected on by users in terms of examples, such as reflecting on financial expenditures, lifestyle, professional growth, etc. A coherent concept is missing. In this paper, the reflection object is developed based on activity theory, reflection theory and related design-oriented research. The reflection object is both what is reflected on and what is changed through reflection. It constitutes the link between reflection and other activities in which the reflecting person participates. By combining these two aspects-what is reflected on and what is changed-into a coherent conceptual unit, the concept of the reflection object provides a frame to focus on how to support learning, change and transformation, which is a major challenge when designing technologies for reflection.
KW - activity theory
KW - computer-mediated reflection
KW - design theory
KW - reflection
KW - reflective informatics
KW - reflective learning
UR - http://www.scopus.com/inward/record.url?scp=85120373802&partnerID=8YFLogxK
U2 - 10.1093/iwc/iwab027
DO - 10.1093/iwc/iwab027
M3 - Article
AN - SCOPUS:85120373802
SN - 0953-5438
VL - 33
SP - 295
EP - 310
JO - Interacting with Computers
JF - Interacting with Computers
IS - 3
ER -